👋 Welcome, detective!
No. 36 · 10/31/2026
Halloween at Castelbrune (1/2)
A crime has been committed. Find out who was involved, where, and with what.
- 🃏 40 cards to turn over: involved or innocent, traces or nothing…
- 📓 The notebook holds the clues. A card only turns over if it is proven.
- 💡 Every card you turn over gives you a new clue.
- 📜 The Story button, at the bottom, tells you about the case (optional to play).
- 40 cards: 20 people, 10 places and 10 objects. Each one hides a yes or a no: involved or innocent, traces or nothing…
- The notebook holds the clues. You can only turn a card over if the clues prove it: no guessing allowed.
- Every card you turn over gives you a new clue. Step by step, you crack the case.
🇫🇷 The cases take place in France: French names, French towns, translated into English.
💾 If you change phones or your browser clears its data, everything is lost.
Halloween at Castelbrune (1/2)
📄 Initial report (story and known facts)
📜 Story
During the Halloween masked ball at Castelbrune castle, a dozen guests swear they saw the White Lady, the ghost of the south tower, float across the red bedroom above the carpet. When the candles came back on, the lady of the castle's ruby jewelry set had vanished. A thieving ghost? The police don't believe it for a second: find the whole gang.
🎯 Your goal: turn over all 40 cards in the 3 tabs (People, Places, Objects). A card only turns over if the clues prove it (no guessing allowed), and every card you turn over gives you a new clue.
🗺️ Columns, rows and areas (read it when a clue mentions them)
First finding at the scene
What we already know
Tap a card, then choose. The game refuses until the clues let you prove it. On a computer, the i button opens a card's file. All the rules.