👋 Welcome, detective!
No. 37 · 11/01/2026
Halloween at Castelbrune (2/2): the fire
A crime has been committed. Find out who was involved, where, and with what.
- 🃏 40 cards to turn over: involved or innocent, traces or nothing…
- 📓 The notebook holds the clues. A card only turns over if it is proven.
- 💡 Every card you turn over gives you a new clue.
- 📜 The Story button, at the bottom, tells you about the case (optional to play).
- 40 cards: 20 people, 10 places and 10 objects. Each one hides a yes or a no: involved or innocent, traces or nothing…
- The notebook holds the clues. You can only turn a card over if the clues prove it: no guessing allowed.
- Every card you turn over gives you a new clue. Step by step, you crack the case.
🇫🇷 The cases take place in France: French names, French towns, translated into English.
💾 If you change phones or your browser clears its data, everything is lost.
Halloween at Castelbrune (2/2): the fire
📄 Initial report (story and known facts)
📜 Story
Following on from yesterday's case. The ruby jewelry is still missing, and on All Saints' night, nobody slept at Castelbrune castle. Around midnight, the harpsichord in the south tower started playing by itself again… then fire broke out in the library, where the castle's registers and the lady of the castle's will were kept. The guests are already talking about the White Lady's revenge. Aurore de Castelbrune doesn't believe it: someone wanted to destroy evidence. The ball gang is sleeping in a cell, and several people are lying about their night. Who started the fire?
🎯 Your goal: turn over all 40 cards in the 3 tabs (People, Places, Objects). A card only turns over if the clues prove it (no guessing allowed), and every card you turn over gives you a new clue.
🗺️ Columns, rows and areas (read it when a clue mentions them)
First finding at the scene
What we already know
Tap a card, then choose. The game refuses until the clues let you prove it. On a computer, the i button opens a card's file. All the rules.